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last updated May 23, 2009 11:14 PM

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Centipede Dipswitch Settings              

Dip Switch at PCB location N9
(center switch assembly when PCB is in game)
* denotes factory default settings

Default Settings
8 7 6 5 4 3 2 1    
On Off On Off On Off On On
Language

Option

8 7 6 5 4 3 2 1    
  On On English *
On Off German
Off On French
Off Off Spanish
Lives per game
8 7 6 5 4 3 2 1    
  On On   2 lives
On Off 3 lives *
Off On 4 lives
Off Off 5 lives
Bonus life at every:
8 7 6 5 4 3 2 1    
  On On   10,000
On Off 12,000 *
Off On 15,000
Off Off 20,000
Game difficulty and minimum credits
8 7 6 5 4 3 2 1    
  On   Hard
Off Easy *
On   1 credit minimum *
Off 2 credits minimum

 

 

Game Price Settings

centcoindoor.gif (4836 bytes) From the manual: "This pattern is important for you to know, so you can correctly set the "multipliers" for each mech. The multipliers determine how much each mechanism will be worth to the game's logic.
The basic unit of measurement is 25 cents, which equals a multiplier of x 1. Therefore, if you have .25/.25/$1 coin door, you will probably want to set the center and right option-switch multipliers at x1/x4. (The left mech in a 3-mech door always has a value of x1 - you cannot change its value.)"

From the manual: "The teal block below contains Atari's suggested settings. All numbers 1 thru(sp) 8 are toggle settings on the 8-toggle switch at location N8, on the Centipede™ Game PCB (the LEFT switch assembly).
Bold numbers to the side of the switch settings refer to game pricing labels you should use with each situation (labels are shown below). Use the label no. 6 (indicated by a 6 next to a section of switch settings) only if you set the toggle 8 at PCB switch assembly N9 to off."

 

50 cents per game

  No bonus Bonus
$1.00 = 3 credits
Bonus
$.75 = 2 credits
$1.00 = 3 credits
Straight
25 cent door
1 8
Off
7
Off
6
Off
5
Off
3 8
Off
7
On
6
On
5
Off
4 8
Off
7
Off
6
On
5
Off
4
Off
3
Off
2
On
1
On
4
Off
3
Off
2
On
1
On
4
Off
3
Off
2
On
1
On
0.25/1.00
Door or
.25/.25/1.00
Door
1 8
Off
7
Off
6
Off
5
Off
3 8
Off
7
On
6
On
5
Off
4 8
Off
7
Off
6
On
5
Off
4
On
3
On
2
On
1
On
5 4
On
3
On
2
On
1
On
5 4
On
3
On
2
On
1
On

25 cents per game

  No bonus Bonus
$0.50 = 3 credits
Bonus
$1.00 = 5 credits
Straight
25 cent door
2 8
Off
7
Off
6
Off
5
Off
6 8
Off
7
Off
6
On
5
Off
6 8
Off
7
On
6
Off
5
Off
6 4
Off
3
Off
2
On
1
Off
7 4
Off
3
Off
2
On
1
Off
7 4
Off
3
Off
2
On
1
Off
0.25/1.00
Door or
.25/.25/1.00
Door
2 8
Off
7
Off
6
Off
5
Off
6 8
Off
7
Off
6
On
5
Off
6 8
Off
7
On
6
Off
5
Off
6 4
Off
3
On
2
On
1
Off
7 4
Off
3
On
2
On
1
Off
7 4
Off
3
On
2
On
1
Off

Game Price Settings

centcoindoor.gif (4836 bytes) From the manual: "This pattern is important for you to know, so you can correctly set the "multipliers" for each mech. The multipliers determine how much each mechanism will be worth to the game's logic.
The basic unit of measurement is 25 cents, which equals a multiplier of x 1. Therefore, if you have .25/.25/$1 coin door, you will probably want to set the center and right option-switch multipliers at x1/x4. (The left mech in a 3-mech door always has a value of x1 - you cannot change its value.)"

From the manual: "The teal block below contains Atari's suggested settings. All numbers 1 thru(sp) 8 are toggle settings on the 8-toggle switch at location N8, on the Centipede™ Game PCB (the LEFT switch assembly).
Bold numbers to the side of the switch settings refer to game pricing labels you should use with each situation (labels are shown below). Use the label no. 6 (indicated by a 6 next to a section of switch settings) only if you set the toggle 8 at PCB switch assembly N9 to off."

50 cents per game

  No bonus Bonus
$1.00 = 3 credits
Bonus
$.75 = 2 credits
$1.00 = 3 credits
Straight
25 cent door
1 8
Off
7
Off
6
Off
5
Off
3 8
Off
7
On
6
On
5
Off
4 8
Off
7
Off
6
On
5
Off
4
Off
3
Off
2
On
1
On
4
Off
3
Off
2
On
1
On
4
Off
3
Off
2
On
1
On
0.25/1.00
Door or
.25/.25/1.00
Door
1 8
Off
7
Off
6
Off
5
Off
3 8
Off
7
On
6
On
5
Off
4 8
Off
7
Off
6
On
5
Off
4
On
3
On
2
On
1
On
5 4
On
3
On
2
On
1
On
5 4
On
3
On
2
On
1
On

 

25 cents per game

  No bonus Bonus
$0.50 = 3 credits
Bonus
$1.00 = 5 credits
Straight
25 cent door
2 8
Off
7
Off
6
Off
5
Off
6 8
Off
7
Off
6
On
5
Off
6 8
Off
7
On
6
Off
5
Off
6 4
Off
3
Off
2
On
1
Off
7 4
Off
3
Off
2
On
1
Off
7 4
Off
3
Off
2
On
1
Off
0.25/1.00
Door or
.25/.25/1.00
Door
2 8
Off
7
Off
6
Off
5
Off
6 8
Off
7
Off
6
On
5
Off
6 8
Off
7
On
6
Off
5
Off
6 4
Off
3
On
2
On
1
Off
7 4
Off
3
On
2
On
1
Off
7 4
Off
3
On
2
On
1
Off

If you cannot read the sticker number from the image below, they are numbered according to the small table shown to the left...

The small text reads,
"* In the US, a "coin" is defined as 25 cents, in Germany, a "coin" is 1 DM.", and actually refers to the table shown below these stickers
Game Pricing Labels
  4
1 5
2 6
3 7
Centipede coin door stickers (17767 bytes)

 

Toggle Settings of 8-Toggle Switch on Centipede
PCB (at N8). LEFT switch when PCB is in game.
* indicates factory default settings

On On On On On On Off On Default Settings
8 7 6 5 4 3 2 1 Option
On On Free Play
On Off 1 coin 2 credits
Off On 1 coin 1 credit *
Off Off 2 coins 1 credit
On On right coin x 1 *
On Off right coin x 4
Off On right coin x 5
Off Off right coin x 6
On left coin x 1 *
Off left coin x 2
On On On No bonus for coins *
On On Off For every 2 coins inserted, game logic adds 1 more coin
On Off On For every 4 coins inserted, game logic adds 1 more coin
On Off Off For every 4 coins inserted, game logic adds 2 more coin
Off On On For every 5 coins inserted, game logic adds 1 more coin
Off On Off For every 3 coins inserted, game logic adds 1 more coin

in the US, a "coin" is defined as 25 cents, in Germany, a "coin" is 1 DM.

Coin Counter Option Settings
(These toggles determine which coin mechanisms activate which counters.
Grey boxes indicate Atari's default settings)

Toggle Settings of 4-Toggle
Switch on Game PCB (N11)
Two coin acceptors
in the coin door:
Two coin acceptors and a push-
button utility coin switch in the game:
Three coin acceptors
in the coin door:
1 2 3 4
not used On On Both acceptors activate all coin
counters simultaneously
Do not use this setting All 3 are same denomination and
they activate all coin counters
simultaneously
On Off Both acceptors activate 2
counters separately
Do not use this setting Left and center acceptor activate
one coin counter, right acceptor
activates another coin counter
Off On Both acceptors activate all coin
counters simultaneously
Utility coin switch will not activate
a coin counter, if you do not
hook it up. Both acceptors
activate all coin counters simultaneously
Left acceptor activates one coin
counter; center and right acceptor
activate another coin counter. Not
for any currently designed 3-mech
coin door.
Off Off Both acceptors activate 2
counters separately *
Utility coin switch will not
activate a coin counter, if you do not
hook it up. Left and right acceptors
activate 2 coin counters separately.
Left, center and right acceptors
activate 3 coin counters separately. *

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